Thursday 4 March 2010

Storyboard ideas





These are some of the sketches I made of the initial Ideas we discussed, above and below are the rough storyboarded sequence of the 'space invader' trailer. Ricky has now finished his test and has crafted the game to an almost complete status, in this way we can send both that finished game and use it for footage for the trailer in the coming deadline.




In the closing shot the packet of Monster Munch, in pixilated form, crashes down on the monster before morphing into a clear image of the package design, this is the product shot at the end.


Another concept was a much more 'theatrical' trailer, very much in a tongue and cheek manner. In the vein of 'v.s' movies the trailer features various 'hero' shots of each of the monsters.


After each brief close up of the new monsters we cut to close ups of their predecessors, each followed by 'dramatic' text, each scene shortened one after the other until the climax is reached.

As a theme for the potential 'confrontations' in the future game ideas my story incorperated the notion of the previous monsters with the new monsters, who are ironically the original monsters, come to take back their rightful place. This allows for more room to breathe in a creative sense, now we have six monsters instead of three, and they all represent the same three flavours ( or there abouts) which leads to a nice dynamic and potential for the game designs to revolve around.


For the next frames I considered the composition of the 'close ups', using the iconic panning shots used in countless films that depict similar confrontations. In the last scene I imagined the camera rotating to a birdseye view and then morphing into the pixilated overhead view of the space invaders but with the monsters in place of the 'barracks' and 'invaders'.

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