Thursday 4 March 2010

Initial Ideas

This was my brainstorm sheet based on what the production of this may be, considering that our chosen area of gaming could relate to a whole range of pre-production methods, such as 2D, hand drawn, digital animation, 3D, mayer etc. I tried to make a list of all the appropriate milestones through out the design process and also link how some areas blend into another, according to the context. Also I have applied some of the principles of animation into my theories, namely being economy of line, simplicity of design and emphasis on exaggeration. With these set of guidelines I can use this as a template for the way our project develops.

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