Friday, 29 May 2009

After feeling more confident with animating these shapes I added a tyre shape into the mix so I could try pushing the animation. This was particularly difficult to get right as i had to capture the wobbling effect after the tyre rolled. I studied how a coin landed after I rolled it to get the right feel.


To push these tests further I wanted to complicate things more by adding a pyramid. I applied the same principle to this shape as I did for the cube in the fact that because of the corners this shape will have random bounces until it lands on a face. I started with the pyramid upside down so I could have the first bounce propell it. Afterwards I applied subtle bounces before it comes to rest on its base.
I wanted to see how I could animate a cylinder by playing around with the key frames. In particular I worked on capturing the subtle bounces that this shape might make when it makes contact with the floor. Im quite pleased with the end result as it the movement looks believable.


This experiment was made to illustrate my theory that a cube can have more bounce if you make it appear to be lighter in weight than the previous test.


This experiment was tweaking the the animation a bit and adding a cube. I did this because I felt it would be interesting to see how a cube would land if it had been dropped as it has no round surface to roll on. I realised that the cube would simply bounce of each corner before landing on one face. Depending on the weight or mass of the cube depends on how much it bounces for example Dice are extremly light and there for at each bounce on each corner the dice is propelled even further where as a heavy cube would absorb the impact and come to a halt more quickly.



In our CG tutorials we were shown the basics of animatin after modelling is complete. I decided to experiment with the program by creating three different sized balls and try to animate them with different weights in mind.



Research VIdeos

These are some of the videos I found for reference and inspriation.





I particularly like the variation in speed with these contraptions which demonstrates each objects difference in weight and mass. This is something I can try to imitate when I animate my own version to help create believable flow of movement.







Although its short I particularly like how the objects used go from small and end up big at the end as if the chain reaction has snow balled!


This is a Domino animation I found for reference.






Mouse Trap Is a great example of a board game applying a chain reaction to its gameplay.



Wednesday, 27 May 2009

CG Chair






To get to grips with CG modelling we were given the task of making a chair and to think about objects in 3 Dimensional terms.
I began by making two cubes and manipulated the second into a the shape of the seat by using the extrude tool.


I then created longer thinner cubes and duplicated them to make each leg. Afterwards to create the back I tapered the sides and duplicated a long thin cube multiple times to make the slats.


Tada!